I was summoned to my front door this afternoon by an energetic ringing of the bell.

Standing at my door was a masked member of the Brave Young Princess Society!

She said, "I need to talk to you."

I asked, "About what?"

She said, "I just tried D&D. And it was terrible."
More to come!
"I wanted to make an elf wizard, so I wrote down all this stuff and then we rolled for my numbers. My highest was a 14 and everyone else had better numbers than me. The DM said I'd want a higher intelligence for a wizard so I should try something else."

Frustrating!
"Is it true there are a hundred spells you have to know and then pick them? You can't just do magic as a wizard? I don't want to know all that just to make it work, I want it to be fun."

Some people do find it fun, not sure they find it magical.
"The was nothing that made us a group we just wrote stuff down without talking about it."

I haven't read the newest rules (I was just looking at the Basic Rules starter .pdf), so not sure if there's "building the party" connections or bonds, but she felt a lack of them.
"Is violence the only way to deal with opponents? Are we just supposed to fight and kill anything we meet on an adventure?"

I mentioned the idea that some things were inherently evil and killable in D&D and she was shocked and offended.
"I told them they could just keep my character because it wasn't fun to be the worse than everyone else's character because of my rolls."

These are kids playing this, it was a peer running this for them; not sure what's talked about in the DMG about *player* dissatisfaction.
"I'm glad I started with Princess World. I don't think I'd be interesting in role-playing games if D&D had been my first experience."

I really appreciated that and it's a big part of the why of PW. I *really* want to know how new DMs/GMs are taught to facilitate the game.
She was *angered* by the experience, and, reading the Basic Rules, it seems they DM was following the guidelines for the most part. Not sure if they had anyone guiding/teaching them beforehand.

I'm not saying D&D can't be fun, but I think thinking about the "why" is important.
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