I love the different ways people approach TTRPGS.
The GM of Kelpie's game has, accidentally and as a side effect of a fairly cool plot twist, broken her. She's having a massive identity crisis, and has decided that Wild Magic hurts people and should not be used.
I spent about a week trying to find a way that was still in-character to not go this route, decided a broken Sorcerer in this case is likely to make the game MORE fun for other people (since you can't solve every problem with fireball when you refuse to cast), and went with it.
I was explaining this to one of the other players, who went "I admire your dedication to keeping the character. I’m more likely to tweak the character so they're not sidelined than commit like that."
And like, if playing your character as created hurts other people's fun, you're not being a good team player. But if it doesn't, if it's only your own fun you're hurting, I can't imagine not committing.
And neither of us is WRONG! It's all in how you think about character! I did have one possible "out," but it would have involved Kelpie having lied to the rest of the party to the point of endangering them multiple times over the past year, and I can't.
It's too antithetical to my sense of her, which is "means well, sometimes teases, but not actively malicious with people she likes."
IDK, I just think it's super neat how we're playing the same game and playing well together, but have such radically different approaches to character. ICA = ICC is my sole gaming commandment.
(Just to be clear, "my character would choose to murder the whole party" makes you an asshole, unless that choice is a result of the party's intentional and malicious actions. Don't make characters who can't play well with others unless it's a villains game.)
(Now, sometimes, "my character would choose to murder the whole party" IS the right reaction. I was in a WoD game with some dudes who thought it would be funny for their male Garou to violently assault my female Nuwisha character during downtime. ST didn't stop them.)
(Afterward, they made the IC choice to go to sleep while she was still there, and not dead. So she slit their throats with silver, I threw a bunch of dice at the GM, and I left. Still don't feel bad about the TPK. Sort of feel bad about losing the dice.)
(But there is a VAST difference between "the other PCs made a choice which justifies murder and 'I want to fireball the party for the LULZ.")