An analysis of Berserk, specifically how Miura uses paneling in the second Guts-Zodd fight
This is not about the way the characters are drawn, but strictly about the ways the panels are placed, their forms, and the techniques used to attract the attention of the reader.
This is not about the way the characters are drawn, but strictly about the ways the panels are placed, their forms, and the techniques used to attract the attention of the reader.
The fight starts on the Hill of Swords when Griffith got the brillant idea of visiting Guts&co to see if he got rid of any feelings for him.
Understandably pissed off, Guts tries to slice Griffith in two, only to be stopped by a familiar face : Zodd
Understandably pissed off, Guts tries to slice Griffith in two, only to be stopped by a familiar face : Zodd
And we already see many of the techniques that Miura will continue to use in this fight.
First, Miura doesn't hesitate to change the shape of his panels to enhance the action or to take a specific viewpoint.
In this page the first panel is altered to keep Guts foot in view.
First, Miura doesn't hesitate to change the shape of his panels to enhance the action or to take a specific viewpoint.
In this page the first panel is altered to keep Guts foot in view.
Second, Miura plays with the number of the panels and their borders to build and delivering the climax
The small panels give details and the border between them a pause for the reader.
Them being inside the big panel with no border renforces the speed and strength of the impact
The small panels give details and the border between them a pause for the reader.
Them being inside the big panel with no border renforces the speed and strength of the impact
Third, Miura uses perfectly what I think is called "panel flow". The panel flow is usually from right to left in mangas as it is the way you read them.
By drawing in the same direction a mangaka compresses the perception of time of the reader and raises the speed of the action.
By drawing in the same direction a mangaka compresses the perception of time of the reader and raises the speed of the action.
And you can achieve the opposite effect by going against the panel flow!
It dilates time for the reader and makes the action look slower and stronger.
It can also be used to better communicate surprise to the reader (surprise attacks for example)
It dilates time for the reader and makes the action look slower and stronger.
It can also be used to better communicate surprise to the reader (surprise attacks for example)
Let's go back to Berserk now. The sword strike comes goes with the panel flow, making it look faster, while Zodd's surprise block is against it.
Here Miura uses the panel flow as a spring to better go against it. He also shows Zodd's sword in a small panel first, adding suspens
Here Miura uses the panel flow as a spring to better go against it. He also shows Zodd's sword in a small panel first, adding suspens
Fourth (and final), Miura sometimes let a sword or bodypart go beyond the border of a panel.
In this example the foot of Guts guides the reader's eye so that they go from the feet all the way to the Dragon Slayer and then Zodd + Griffith.
In this example the foot of Guts guides the reader's eye so that they go from the feet all the way to the Dragon Slayer and then Zodd + Griffith.
With all those techniques Miura builds suspense for a surprise Zodd appearance who stops Guts fury and triggers reactions from everyone in the following pages.
The reactions follow the same pattern : small panels to build the close up on Zodd's face. Then a wider shot.
The reactions follow the same pattern : small panels to build the close up on Zodd's face. Then a wider shot.
I will analyse the rest of the fight later, follow me to get the updates haha
Far too late but here we go, it's going to be a loooong ride.
We'll see how Miura plays with the our eye movement and the camera to put us in different point of views, and kee.
I will explain as if you read the first part so do it or you may not understand everything.
We'll see how Miura plays with the our eye movement and the camera to put us in different point of views, and kee.
I will explain as if you read the first part so do it or you may not understand everything.
We resume the fight as Guts and Zodd crosses swords in a contest of strength.
Zodd thinks this is the ideal time to start a conversation with his favourite fighting prospect before shoving him into the ground to remind him who's the boss.
Zodd thinks this is the ideal time to start a conversation with his favourite fighting prospect before shoving him into the ground to remind him who's the boss.
And we see right at the gate the dynamic of this fight :
Guts is the more skilled, technical fighter while Zodd behaves more like a beast with a far superior physicality.
In the first panel Zodd is taking more space than Guts, showing the imbalance that will only get worse.
Guts is the more skilled, technical fighter while Zodd behaves more like a beast with a far superior physicality.
In the first panel Zodd is taking more space than Guts, showing the imbalance that will only get worse.
In the second page Zodd is literally towering Guts who seems to suffocate. A cool trick from Miura is to align the gaze of Zodd and Guts, they are looking at each other between the panels.
The push is inevitable and goes against the panel flow which gives the attack more strength
The push is inevitable and goes against the panel flow which gives the attack more strength
When looking at the borders of the panels on the same page you will notice that like with the panel flow, Miura uses them to change the perception of time.
But he can also play with the borders for effects, those in green are there for suspens, not to slow down the action.
But he can also play with the borders for effects, those in green are there for suspens, not to slow down the action.
Before going to the next pages, let's look back at the first one where Miura uses a new technique for the first time : he inversed the panel flow.
First he uses thin borders to show things are happening at the same time then the head of Griffith sticks out of the bottom panel.
First he uses thin borders to show things are happening at the same time then the head of Griffith sticks out of the bottom panel.
The eye of the reader goes from the white figure of Griffith to his head and the rest of his person following the blue lines.
The reader is reading from left to right. And everything we know about the panel flow is inversed. It's not important here but will come back later.
The reader is reading from left to right. And everything we know about the panel flow is inversed. It's not important here but will come back later.
4 pages of fight
A lot to unpack here!
The easiest thing to point out is that the borders are either very thin or almost not existant.
They keep the tension by compressing time, and their effect is evident in the last page where they get bigger to dilate time back to normal.

The easiest thing to point out is that the borders are either very thin or almost not existant.
They keep the tension by compressing time, and their effect is evident in the last page where they get bigger to dilate time back to normal.
The second thing is the manipulation of the panel flow.
In the first image Miura uses what I call "transition panels" (in red) to guide the reader's eye.
Those transition panels are small close-up shots and placed literally on two big panels as a bridge.
In the first image Miura uses what I call "transition panels" (in red) to guide the reader's eye.
Those transition panels are small close-up shots and placed literally on two big panels as a bridge.
They have two purposes :
1) As we have seen before the number of panels and their size change time perception. Miura can use big panels and keep a fast rythm because the smaller ones add dynamism
2) To change the panel flow, in this case the second panel is read left to right
1) As we have seen before the number of panels and their size change time perception. Miura can use big panels and keep a fast rythm because the smaller ones add dynamism
2) To change the panel flow, in this case the second panel is read left to right
The first panel is normal, then the first transition panel indicates a counterattack.
In the middle panel the camera is behind Zodd's shoulder, we are in his point of view.
We share his surprise because with the clever inversion the sword strike is now against the panel flow.
In the middle panel the camera is behind Zodd's shoulder, we are in his point of view.
We share his surprise because with the clever inversion the sword strike is now against the panel flow.
It's a very cool way of putting the reader in Zodd's shoes (or feet) without making him and Guts change side.
Miura used it here to also showcase Zodd's inhuman reflexes (surprise attack + reaction from the second transition panel + dodge in the bottom one).
Miura used it here to also showcase Zodd's inhuman reflexes (surprise attack + reaction from the second transition panel + dodge in the bottom one).
Third point : his original use of afterimages.
Afterimages are mainly used three ways in manga. For the classic doppelganger trick; to show a quick counter/dodge or together with the opponent afterimages.
In the last case it can describe either an even situation or a dominance.
Afterimages are mainly used three ways in manga. For the classic doppelganger trick; to show a quick counter/dodge or together with the opponent afterimages.
In the last case it can describe either an even situation or a dominance.
Miura likes their effect but later in Berserk he tried to use them while drawing complex movements with a clear chronology.
In short, keep the feeling of seing consecutives movements without it simplifying the dynamic of the fight.
He does it in the first panel of the 2nd image.
In short, keep the feeling of seing consecutives movements without it simplifying the dynamic of the fight.
He does it in the first panel of the 2nd image.
To make the action easy to follow, Miura guides the eye and makes any change clear.
We first have a small panel of Guts blocking Zodd's hit from the precedent page, then the action lines + sparks attracts us and we naturally look at the sword.
We first have a small panel of Guts blocking Zodd's hit from the precedent page, then the action lines + sparks attracts us and we naturally look at the sword.
The following step would be to follow the downward strike of the sword (last red arrow). But by putting Zodd's head in the middle of the sword we want to change our focus and we follow him instead.
Drawing his head several times makes his moves very clear to track too.
Drawing his head several times makes his moves very clear to track too.
Did you notice that Zodd strikes in the direction of the next panel?
It's a bit like the eye alignment from before, in this case the reader follows the strike in its movement, giving it more speed.
We could say that the strike is with the panel flow, but between the panels.
It's a bit like the eye alignment from before, in this case the reader follows the strike in its movement, giving it more speed.
We could say that the strike is with the panel flow, but between the panels.
We also have afterimages in the third image.
But first we have a twist in the first panel. We go against the panel flow but instead of the right side being surprised and victim of the attack, the roles are reversed.
Guts is the one attacking and Zodd the one surprised
But first we have a twist in the first panel. We go against the panel flow but instead of the right side being surprised and victim of the attack, the roles are reversed.
Guts is the one attacking and Zodd the one surprised
Then the transitions panels are working with the afterimages for maximum effect.
The first ones prepare us for the counterattack from Guts and Zodd's dodge with two close-ups.
Finally the tip of the Dragon Slayer is our lead in the bottom panel. Zodd's really fast btw.
The first ones prepare us for the counterattack from Guts and Zodd's dodge with two close-ups.
Finally the tip of the Dragon Slayer is our lead in the bottom panel. Zodd's really fast btw.
Apart from those three things we have the usual stuff (going with/against the panel flow), and the last page has a good example of a sword going beyond the panel for dramatic effect.
Having a vertical panel for it makes the action look quicker compared to the following one.
Having a vertical panel for it makes the action look quicker compared to the following one.
Next we have a short interlude, like a breather for the readers that lowers the tension.
I don't have much to say for those pages, not that there aren't a lot of things to tell, but I want to keep the analysis on the fight itself.
I don't have much to say for those pages, not that there aren't a lot of things to tell, but I want to keep the analysis on the fight itself.
And we go back to the fight! I'm going to be a bit quicker on the first two pages since I have already detailed most of the techniques Miura uses.
Instead I will spend more time on the third page where I think that.... Miura actually made a mistake (audible gasp).
Instead I will spend more time on the third page where I think that.... Miura actually made a mistake (audible gasp).
The fight resumes with a clash of swords, the impact in the first panel is increased by the opposing action lines.
Miura is already showing us in the first panel who has the advantage by placing the Dragon Slayer in a dominant position compared to Zodd's sword and swinging down
Miura is already showing us in the first panel who has the advantage by placing the Dragon Slayer in a dominant position compared to Zodd's sword and swinging down
The camera is placed behind Zodd's shoulder in the first panel and we continue to be in his point of view with the first transition panel.
Like before, the panel flow is inversed to change our perspective so we can better share Zodd's surprise when faced with the skills of Guts.
Like before, the panel flow is inversed to change our perspective so we can better share Zodd's surprise when faced with the skills of Guts.
What's cool is that in the third standard panel, the action's chronology is opposed to the reading sense.
That's normally a mistake but here we are in the mind of aguy who has barely the time to react and can't follow Guts's moves accurately so it fits the situation more.
That's normally a mistake but here we are in the mind of aguy who has barely the time to react and can't follow Guts's moves accurately so it fits the situation more.
It also traps us on the left side since we are on the receiving end of all those hits.
We can feel the need for Zodd to turn the table by escaping the left side. He does it in the bottom panel that we can follow since we read from left to right thanks to another transition panel
We can feel the need for Zodd to turn the table by escaping the left side. He does it in the bottom panel that we can follow since we read from left to right thanks to another transition panel
Now it's Guts's turn to feel trapped on the left side!
The attacks coming from Zodd follow the panel flow now so they appear faster but less strong. It's maybe why Miura felt the need to use the next three panels for Guts saying how strong Zodd is.
Similar escape to last page.
The attacks coming from Zodd follow the panel flow now so they appear faster but less strong. It's maybe why Miura felt the need to use the next three panels for Guts saying how strong Zodd is.
Similar escape to last page.
And now the big one. While I said that I think Miura made a mistake it's only my own perception and I would be very interested in everyone's opinion.
My problem resides in the third panel, can you see that something's wrong?
My problem resides in the third panel, can you see that something's wrong?
When I read that panel I go from the right to the left, the usual panel flow.
I said before that having the chronology of the actions opposed to the reading sense is normally an error and it's the case here.
It's obvious that we are supposed to read this panel left-to-right.
I said before that having the chronology of the actions opposed to the reading sense is normally an error and it's the case here.
It's obvious that we are supposed to read this panel left-to-right.
But there is something missing to change the panel flow!
One way to do it would be to have an object or a bodypart go from the third panel into the second to make a bridge.
A second way would be to have another transition panel.
One way to do it would be to have an object or a bodypart go from the third panel into the second to make a bridge.
A second way would be to have another transition panel.
But since those two techniques have already been used I think it would be more interesting to try to find a third one.....
Did you know that before overloading his pages with too many panels Oda used to prioritize clarity?
Did you know that before overloading his pages with too many panels Oda used to prioritize clarity?
In this page the diagonal configuration + the black and white contrast of the third panel are used to invert the panel flow too!
Miura use the same technique later in the Zodd fight by the way.
Miura use the same technique later in the Zodd fight by the way.
You can see that Miura placed the head of Guts almost at the ceiling of the bottom panel to help the transition.
So, do you agree with me or do you think there was no mistake after all?
So, do you agree with me or do you think there was no mistake after all?
To finish with this page, the border between the first and second panel combined with the lack of action lines in the first panel are slowing down the rythm.
Then Guts's assault has even more impact.
The border at the end slow the rythm a little for the next page.
Then Guts's assault has even more impact.
The border at the end slow the rythm a little for the next page.
Here we continue the fight but this time we are in the head of Guts, reading his thoughts. It's a nice transition to a second interlude because the speech balloons slow the action.
It's interesting to see how Zodd is represented in those panels, he takes up more space than Guts.
It's interesting to see how Zodd is represented in those panels, he takes up more space than Guts.
To me that's because while the fight is balanced, we are in the mind of Guts and he sees Zodd as the last obstacle between him and Griffith.
The speech balloons are well placed, making the reader's eye go through the entire panel everytime.
The speech balloons are well placed, making the reader's eye go through the entire panel everytime.
Miura could have used a panel showing Guts and Zodd echanging blows in this manner from the beginning but he decided to wait until now.
This is to explain the dynamic of the fight. If we read that panel first we would have thought that Zodd and Guts are equals in every aspects.
This is to explain the dynamic of the fight. If we read that panel first we would have thought that Zodd and Guts are equals in every aspects.
Now we get a far smaller interlude of half a page (you feel that the end is near).
Same impeccable speech balloons placement, we see the fight through Rickert's eyes in the second panel.
That's why Guts and Zodd take up the same space all of a sudden compared to before.
Same impeccable speech balloons placement, we see the fight through Rickert's eyes in the second panel.
That's why Guts and Zodd take up the same space all of a sudden compared to before.
The big borders at the end dilate time to allow the reader to see every detail, add suspens and make the action next page seem faster in comparaison.
It's a similar construction to another page before in the fight, you can see the resemblance.
It's a similar construction to another page before in the fight, you can see the resemblance.
Zodd is trying to break Guts under his pressure before his sword is destroyed.
And we recognize a familiar panel layout, with one fighter blocked on one side like the reader's eye.
The only difference is that we are on the right side this time and that there is no escape.
And we recognize a familiar panel layout, with one fighter blocked on one side like the reader's eye.
The only difference is that we are on the right side this time and that there is no escape.
Instead we have this last row of aligned small panels. It's another layout that we know well now (slows action, add suspens, etc).
Miura cleverly used the same layout twice to make us used to have an escape before using it a final time and changing the end to prepare the climax.
Miura cleverly used the same layout twice to make us used to have an escape before using it a final time and changing the end to prepare the climax.
The climax! Zodd misses his target while Guts's quick thinking made him the victor with an unexpected attack.
Skills and intelligence beat strength and speed, this is a really good finish to conclude the dynamic of the fight imo.
But wait, why is Zodd on the right side?
Skills and intelligence beat strength and speed, this is a really good finish to conclude the dynamic of the fight imo.
But wait, why is Zodd on the right side?

He was on the left side the page before after all.
To understand why I think it would be useful to look at a """bad""" example from a page of Holyland.
Especially the second panel, with the protagonists in a similar position. The white guy is Guts while Zodd is the black one.
To understand why I think it would be useful to look at a """bad""" example from a page of Holyland.
Especially the second panel, with the protagonists in a similar position. The white guy is Guts while Zodd is the black one.
And we begin to understand why it would suck if Zodd was on the left for the finish :
We read from the top right and we see the punch from the man black first.
It's against the panel flow so we slow down and look the arm, head and start descending.
We read from the top right and we see the punch from the man black first.
It's against the panel flow so we slow down and look the arm, head and start descending.
The problem with the body kick is evident, it's neither with nor against the panel flow, it's simply not a part of it.
We read the panel without reading the kick. To be fair, the author was maybe going for simultaneous hits but even then they should be on the same level to work.
We read the panel without reading the kick. To be fair, the author was maybe going for simultaneous hits but even then they should be on the same level to work.
For the fight climax, we see in the first panel a close-up on the sword being picked up (we knew that Guts saw something on the ground in the page before)
Then in the big panel we follow Zodd's missed strike first before descending to see the surprise attack from Guts.
Then in the big panel we follow Zodd's missed strike first before descending to see the surprise attack from Guts.
We are drawing some kind of ellipse with our eyes, but what's important is that the movement is completely smooth.
That's due to both attacks being with the panel flow, they seem even faster.
The last three panels help the reader digest the climax with close-ups.
That's due to both attacks being with the panel flow, they seem even faster.
The last three panels help the reader digest the climax with close-ups.
Thank you if you made it here, it's my first analysis of this kind so I'm sure I made a ton of errors. Don't hesitate to point them out, I love to learn new stuff.
Have a good day!
Have a good day!

Special thanks to @nargakiller for the review too!