I’ve never understood in 30 years of RPG (now called “tabletop” to my eternal crone-like chargin) how anyone thinks it’s “so hard” to not make campaigns about not-killing. All you have to do is reward the same XP for “successful” encounter for non lethal outcomes.
I’ve never accepted the concept of the traditional races as uniformly aligned - as soon as they had boxed sets with countries and organizational systems of government that meant “a culture” and therefore the kobolds, goblins, orcs, elves were all people.

Why is this still hard?
And that was my 12-15 year old self - like I hadn’t even gone to fancy-ass rich people school to learn about “race is a social construct to prop up existing colonialist/settler genocide” then. I could tell just from the structure of the game that was happening.

And changed it.
And I cannot tell you how evil and murdery all my PCs were for a long time. So it’s not like I was doing it for sunshine and rainbows. It was just not the way worlds worked.

Like I am known for playing paladins NOW because of people daring me to thinking I wouldn’t/couldn’t then
As a professional evil torturous assassin I respected the personhood of any of my marks from the smallest brownie, to the greenest Tusked orc general, to the very nice werebear who chose the absolute wrong person to stand up for a date.
Them: how can we feel justified in murdertimes if our opponents are real people with lives and stuff?

Tween-to-teen me: how can you call yourselves murderers if you only want to kill non-sentient things - that’s not murder that’s pest control? We can roleplay exterminators!
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