⚠️ Here is my games industry reporting wrap of 2020 ⚠️
It's been a wild year, so I thought I'd summarise the big policy changes & industry movements in the Australian games industry in 2020. This is by no means a complete list, but I think it's a good overview!
Let's goooooo
IGEA also propose a labour agreement that would allow a broader range of game developers to apply for permanent residency on the basis of their jobs (also outlined in the above article) - currently much easier for programmers than, say, animators, level designers, etc.
For a couple of months here my reporting was more limited, because I was assigned on a non-writing project at SH, so apologies if I post links resources, not articles. 🙇🏼
September, LNP Senator @SenatorMcGrath gave a speech in Parliament supporting a 30% federal offset for videogame development. Again, I couldn't report on it because I was on another project, but you can watch here: https://twitter.com/SenatorMcGrath/status/1301306688310452226?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1301306688310452226%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.screenhub.com.au%2Fnews-article%2Fnews%2Fdigital%2Fjini-maxwell%2Ffirst-look-at-the-parliamentary-friends-of-video-games-261560
This was the first year I've done games industry reporting, and I loved it! I'll do another wrap of more creative pieces I've written too, but I thought a straight-up news wrap might be useful. Looking forward to a 2021 full of reports to pore over and numbers to crunch. <3
You can follow @astroblob.
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