The dialog about Social + Commerce frequently ignores digital goods and micro-transactions, but the opportunity is enormous! 
MMO games command enormous attention share. Minecraft ranks higher than Facebook and Tinder on both Sessions / DAU / Day and Time / Session.








The most incredible part? The flywheel.
Buying digital goods improves the user experience whether it is a skin in a game or a custom chat emoji on Twitch, which increases engagement frequency and depth, which increases affinity and propensity to buy again.
Buying digital goods improves the user experience whether it is a skin in a game or a custom chat emoji on Twitch, which increases engagement frequency and depth, which increases affinity and propensity to buy again.