Everything in this picture below, including the splatmap, took about 10 seconds to generate. Heck, probably only took one second.

If you're making any outdoor environment, you literally need this asset.

Nature is RANDOM and PROCEDURAL, so why are you planting your own tree's?
Yes, of course I had to spend about an hour calibrating my settings, classifying my trees, shrubs, grass and textures for the auto splatmap. But after that?

I can do whatever I want to the terrain and everything will adapt INSTANTLY.

Add another 1kmsq? Boom, done.
Of course, you can't just leave it all to nature. You want to do a bit of gardening. What if you want a lake?

Just draw a "Biome" around the body of water, and voila.

You can change the vegetation in the lake, put more rocks there, some seaweed maybe, pussy willows...
See that path? Think I had to make a biome to trace along my 10km of trails? No way, I don't have time for that.

All I had to do was tell this biome, NOT to draw vegetation on my path texture, and fade for about 0.1 units around it.

Easy to cut a road through thick forest!
Vegetation Studio also has a fantastic Billboard generator with tons of options.

For extra kick, I add a layer of Imposters inbetween, to reduce billboard branch "popping" and increase performance.

Highly recommend Amplify Imposters:
https://assetstore.unity.com/packages/tools/visual-scripting/amplify-bundle-173849?aid=1011lf9gY&pubref=timposter
You can follow @ShrinkRayUnity.
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