For the New Year Sale, I'm going to feature a review thread of some of my favourite assets.
#unitytips #gamedev #indiedev
Today, let's talk about:

Vegetation Studio Pro

(Don't forget to use the promo GOODBYE2020 for 5% extra off)
Link Here: https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835?aid=1011lf9gY&pubref=tvsp
#unitytips #gamedev #indiedev
Today, let's talk about:




(Don't forget to use the promo GOODBYE2020 for 5% extra off)
Link Here: https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835?aid=1011lf9gY&pubref=tvsp
Everything in this picture below, including the splatmap, took about 10 seconds to generate. Heck, probably only took one second.
If you're making any outdoor environment, you literally need this asset.
Nature is RANDOM and PROCEDURAL, so why are you planting your own tree's?
If you're making any outdoor environment, you literally need this asset.
Nature is RANDOM and PROCEDURAL, so why are you planting your own tree's?
Yes, of course I had to spend about an hour calibrating my settings, classifying my trees, shrubs, grass and textures for the auto splatmap. But after that?
I can do whatever I want to the terrain and everything will adapt INSTANTLY.
Add another 1kmsq? Boom, done.
I can do whatever I want to the terrain and everything will adapt INSTANTLY.
Add another 1kmsq? Boom, done.
Of course, you can't just leave it all to nature. You want to do a bit of gardening. What if you want a lake?
Just draw a "Biome" around the body of water, and voila.
You can change the vegetation in the lake, put more rocks there, some seaweed maybe, pussy willows...
Just draw a "Biome" around the body of water, and voila.
You can change the vegetation in the lake, put more rocks there, some seaweed maybe, pussy willows...
See that path? Think I had to make a biome to trace along my 10km of trails? No way, I don't have time for that.
All I had to do was tell this biome, NOT to draw vegetation on my path texture, and fade for about 0.1 units around it.
Easy to cut a road through thick forest!
All I had to do was tell this biome, NOT to draw vegetation on my path texture, and fade for about 0.1 units around it.
Easy to cut a road through thick forest!
It can also generator colliders on the tree's if you need them. It works on both Mesh and Terrain's. Integrates seamlessly with some of the biggest assets (RAM can auto generate a Biome around it's rivers, for example -- I'll feature this asset soon) https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937?aid=1011lf9gY&pubref=tram
Vegetation Studio also has a fantastic Billboard generator with tons of options.
For extra kick, I add a layer of Imposters inbetween, to reduce billboard branch "popping" and increase performance.
Highly recommend Amplify Imposters:
https://assetstore.unity.com/packages/tools/visual-scripting/amplify-bundle-173849?aid=1011lf9gY&pubref=timposter
For extra kick, I add a layer of Imposters inbetween, to reduce billboard branch "popping" and increase performance.
Highly recommend Amplify Imposters:
https://assetstore.unity.com/packages/tools/visual-scripting/amplify-bundle-173849?aid=1011lf9gY&pubref=timposter
There's way more to it than that, but I hope I got you excited by the possibilities.
The best feature? The creator is on Discord and is very active and engaged. Insanely helpful guy.
This is a premium $130 asset, so $65 is a STEAL
Go get it now! https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835?aid=1011lf9gY&pubref=tvsp
The best feature? The creator is on Discord and is very active and engaged. Insanely helpful guy.
This is a premium $130 asset, so $65 is a STEAL
Go get it now! https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835?aid=1011lf9gY&pubref=tvsp