Speaking of Tig n' Seek, I put together a document to help the storyboard artists and animators with some tips on drawing the characters. Thread to follow ---->
3/ This was for the board artists to help with acting and expressions since so much of the comedy came from the range of emotions Tiggy would go through in an episode.
5/ His mouth was another tricky thing to keep consistent. In the pilot (Tigglewinks) his mouth was a little different. It was connected to his nose and it didn't allow for big expressions...we ended up going with the old tried and true bean mouth...
7/ On to hands - A big part of Tiggy's hand design was based on the way Akira Toriyama would draw cute chubby hands.
9/ Proportion of the characters is super important to keep consistent when storyboarding - if sizes vary too much it really affects the layout of characters in the final animation.
11/ Ear placement - this is one of these details that can make or break the silhouette and make the character feel off-model, especially with one that is as 'simple' as Tiggy.
13/ Same with his hair...we really struggle to figure out how to make an asymmetrical hair design work for animation.
19/ Gweeseek often would end up looking dog-like if her muzzle wasn't just so...this was to help solve a few issues that would often pop up in the final animation.
21/ The releationship between her giant head and small body was always tricky. It's so different than a real cat so it was hard to keep the feline look to her.
26/ Boss. I really liked drawing Boss, he was really built for good cartoony animation - lots of squishy structure.
31/ A few more notes on Nuritza's head...the way her teeth worked was one of those weird cheats you sometimes have to make in TV animation..