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#MAMG20
Daniel Wigmore
WigorMortis
1 #MAMG20 Historians have long categorised blocks of time with similar themes into ‘periods’ for ease of coherent examination and better understanding. Such periods have been copied, sometimes inaccurately, sometimes
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Robert Houghton
RobEHoughton
1 #MAMG20 - Games are almost always about winning. Reaching the goal first. Defeating the other team. Co-operating against the game or AI. This is an effective way of engaging
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Nicolas Huss
NiHuMedieval
1 #MAMG20 Historical settings in games are being perceived as authentic if they correspond with the image of history players and creators have. In case of the Middle Ages, these
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