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#Designers
Josh Sawyer
jesawyer
They're shitty designers.https://twitter.com/rymcmanus/status/1350502551863644161 For some reason a lot of people have internalized the idea that design/game design is a job that's primarily about being personally expressive. That
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Scott Berkun
berkun
1. I often think about how designing for *inconvenience* may be more of a challenge than designing to make things easy.You have to design against the human instinct to find
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derpy lit prof đ
TraylorAlan
1/ The whole TOTM vs. grid discussion re: #DnD5E seems, to me, to really be about whether you want combat to be primarily a narrative construct, in which case distance/targets/areas
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Dr. Milksteak & Jellybeans!
Tallulahs_Ghost
I donât think Bernie sat down to be an example of class solidarity. He *is* that, and I donât think thatâs conscious for him. Itâs also great that women who
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Andy Budd
andybudd
I suspect a lot of people are attracted to the idea of âbuild, measure, learnâ because it implies consent. Weâll try some things out that we think may work but
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Sabrina Hall
SabrinaHallnyc
It is really important to remember form and function. Comic Sans has been shown in multiple studies (will thread below) to be a font that is better for for dyslexics.
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Jesse Heinig
JesseHeinig
Community managers have a tough gig. Executives, producers, and designers at game companies can all make or change or remove features, but the community manager has to deal with any
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Litebox
litebox_info
Anyone have some good tips? 1/https://twitter.com/jeffwillisart/status/1326649965750333441 From this Litebox member's persp. (formerly editorial, currently animation) ALL of the platforms are bunk & you usually have to sign away all
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IMakeFOSS | Neal
imakefoss
Phew what a day folks. Ready to hear about another day in the life of a designer in FOSS?The day started at 09.00 with a design circle sync. This is
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Amit Das
Godgeez
1/ Most designers are not capable of analysing quantitative data. And it's not entirely their fault. A thread 2/ Even basic analysis of business/ user data is "perceived" as
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Suff Syed
suff_syed
Ryan, welcome to the beautiful world of #ExperienceDesign. If I could do it all over again, this is what I would do differently.https://twitter.com/Ryan_s_fowler/status/1285724423945957377 I ventured into #UX because I didn't
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Rosa CarbĂł-Mascarell đ
moreelen
Let me talk for a moment about the narratives we tell around how game designers enter the industry.Its just a theory but maybe there is some truth in it. I
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Katie Chironis
kchironis
given the extreme prevalence of combat in games, itâs shocking there arenât better resources for learning to build great combat. there are like 4,852 public conference talks about how to
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Dr. Jessica Riddell
DrJRiddell
Working w/students as partners & co-designers has been the most meaningful shift in my pedagogical approach over the past decade. I was delighted to co-host w/ @YerGalSal and @georgesphilgs a
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Gil Hova #BLM - Streaming on Twitch Thursdays!
gilhova
As a person who has previously advised designers to avoid spending time on art and graphics for raw games, my position has changed a bit lately, and I figure this
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Kienna đâď¸
KiennaS
"just homebrew it out" as a sentiment falls flat in general, but it's especially hollow when you don't give guidance or provide your audience the appropriate tools to actually do
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